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PROJECT - CYBORG - Mk. III Nemesis

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This is my submission for the contest that's being held at :icondabossspriters: Here's the screenshot so you can get a better look at it: prntscr.com/8adslv


The video itself probably isn't enough to explain everything, but I'll go ahead and put the rest down here.

Quick story
After a final conflict with Vee, TJ lost terribly against Vee. He didn't die, but was injured severely. Although he didn't kill TJ, he did make him more mechanical as Vee had planned to. For 2 whole months, Vee was working nonstop on modifying TJ to make him the primary fighter in his vision for the eradication of all organic life. With all the effort finally done on TJ, he's now a fully functional cyborg. Vee had renamed him Mk. III Nemesis, as next to Vee, Nemesis will be the most destructive force on his side.

Modifications
1). Drones: Lightweight, but durable metallic wings that give Nemesis the ability to fly and glide when needed. These drones react to every command via the orb implanted on Nemesis' protective, metal exoskeleton headgear.

2). Reactive Dynamos x5: These somewhat small, yet highly durable, diamond-shaped metal plates assist Nemesis in attacking. They're also commanded by the orb on Nemesis' metal exoskeleton located on his head. There are 4 different forms(normal included) that the dynamos position themselves in for different effects on Nemesis' performance during battle:

    -1). Normal Forme: Very balanced. This is the position the dynamos take when a battle is in Nemesis' favor. All-around performance.

    -2). Speed Forme: Greatly increases agility and reaction time. The dynamos position themselves to send a greater amount of output to his speed. Allows for quick movements and is able to stack combos at an increased rate. This positioning is also used during flight, as the metal located on Nemesis' body will create drag through the air and slow him down.

    -3). Defense Forme: Defensive power is greatly enhanced to allow better protection from much stronger attacks. This forme can also be used to protect allies.

    -4). Attack Forme: Strength is greatly increased to allow for even stronger and devastating attacks. In this forme, the dynamos can also be used to deliver attacks and grant support even better than in the other 3 forms.

3). Metal Exoskeleton: This is to greatly reduced any damage that may be done to the head of Nemesis. In order to protect the core that is located in the head, Vee had made this exoskeleton from reinforced stainless steel to grant the most possible amount of defense.

4). Cuffs(located on the arms and ankles): These cuffs also have a similar orb located on them. Just like the orb on the exoskeleton, these four smaller orbs assist the main orb in giving the dynamos and drones specific commands. These four cuffs also house the dynamos when not in use.

5). Protective Chest Exoskeleton: A simple, yet highly durable chest protector. Just below the protector and inside Nemesis' chest, is a 2nd but smaller core that helps the main core from overloading while keeping the entire programming of Nemesis in check. This 2nd core powers most of what the 5 orbs located on Nemesis give commands for.


You can probably notice right away where I got a lot of the ideas from. If not, I'll point them out:
-I got the protective exoskeleton--both the head and chest--from Cooler's final form from Dragonball Z: Cooler's Revenge, as well as the orbs located on the cuffs that surround the arms and ankles.

-There's a character named Add in a game called Elsword. He uses dynamos as his main method of attack, which he also invented. Although, instead of having 6 dynamos like Add does, Nemesis only has 5.

-If you ever saw a playthrough or have played Xenoblade Chronicles for the Wii, you'll know that I got the drones and name of 'Nemesis' from Fiora when she appeared again as a Faced Mechon. (I've never played the game and doubt I'll ever get to, but if you haven't yet, I highly recommend watching a playthrough of it on YouTube. Check out the famous Chuggaconroy's full playthrough of it. You won't be sorry.)

-I got the idea of 4 different forms(normal included) from none other than Deoxys. Sure they don't change Nemesis' appearance like it would with Deoxys, but the same method of applying power in the respective area correlating to the name is the exact same.

Only thing that TJ lost in battle to Vee, was his tail. Oh goodness gracious his tail!! D:


Made in: MS Paint, Adobe Flash CS3 and Adobe Photoshop CS6
Time taken: 14 hours altogether
Effort: Wasn't all that hard
Music listened to: Noob Control
TJ: Mk.III Nemesis belongs to iTectrix.
NO STEALING!
:bulletyellow:All rights reserved.:bulletyellow:
:bulletwhite:©2015:bulletwhite:
Image size
950x525px 1.43 MB
© 2015 - 2024 frivl
Comments20
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scott910's avatar
How do you make it loop? The animation i mean.